Citizen Pain | Action Adventure in First-Person

I’m testing various environments for Chapter 2, right now this is the one I like the most because of the composition and it conforms to the game’s story.
I am also experimenting with implementing a Perfect Block (like in Stellar Blade) and some tweaks for the enemies.

I have yet to bring the various lighting and VFX tweaks I made to this new map. What do you think so far? Do you like the environment?

I went back to one of my old environments, tweaked the lighting and added a hitstop on the parry.

In my opinion visually it is better than my previous video. What do you think?

I replaced the skeleton enemy with a new character since the pirate theme didn’t quite fit the game’s overall vibe. Visually, I think the new design is on par with the pirate (though I was a bit attached to him, haha).

What do you think? Does this one work better, or did you prefer the pirate?

I’ve added jumping mechanics, as there will be sections where players need to jump. I also managed to add new voice lines for both attacking and jumping. On top of that, I’ve started working on Chapter 3 and testing the new map.

I’m experimenting with a couple of new mechanics to add more variety to exploration. The first is traps: flames shooting out from statues that you’ll need to dodge with precise timing. The second is a small puzzle to unlock a closed door. Some placeholders (like the cube) still need to be replaced, but so far, I think it’s coming together nicely.