This week I mostly focused on technical tasks: integrating the Steam SDK, preparing the shipping build for future uploads, setting up the splash screen logo in Unreal, and so on.
Because of that, I don’t have many visual updates to share, but I’m posting a clip from one of this week’s playtests.
I play my game every day to properly test it and make sure everything feels right. Since I’m also in the middle of bug fixing, you might notice a few bugs here and there in the footage.
This week I finished building Stage 6, the final level of Citizen Pain. It’s a close-quarters indoor environment, which allowed me to focus on tighter combat flow and intense enemy encounters.
I also implemented a parry mechanic: if timed correctly, it makes you temporarily invulnerable, with a blue screen vignette indicating the effect. It adds a nice layer of depth to the combat system.
Lastly, I updated some of the sound effects to improve feedback and impact during gameplay.