This week I finished building Stage 6, the final level of Citizen Pain. It’s a close-quarters indoor environment, which allowed me to focus on tighter combat flow and intense enemy encounters.
I also implemented a parry mechanic: if timed correctly, it makes you temporarily invulnerable, with a blue screen vignette indicating the effect. It adds a nice layer of depth to the combat system.
Lastly, I updated some of the sound effects to improve feedback and impact during gameplay.