Citizen Pain | Action in First-Person

This week I mostly focused on technical tasks: integrating the Steam SDK, preparing the shipping build for future uploads, setting up the splash screen logo in Unreal, and so on.

Because of that, I don’t have many visual updates to share, but I’m posting a clip from one of this week’s playtests.

I play my game every day to properly test it and make sure everything feels right. Since I’m also in the middle of bug fixing, you might notice a few bugs here and there in the footage.