Cities Skylines inspired game (New video #3)

We are making a small game inspired from Cities Skylines so are some wip videos.

Latest video (#3)
Description:
Added citizens to our game! They are tracked individually, belongs to a family and they tweet (in-game tweet I mean)!. Basic menu and the ability to spawn residential zones and industrial zones has also been done. Once the residential buildings are constructed new families will start moving as long as a slot for new family is available. A basic economy system has also been added so each building has its own upkeep per cost and they also pay taxes which is the main source of income. Buildings also require electricity to work properly.
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Previous videos in this playlist: UE4 Cities Skyline Inspired Game in C++ - YouTube

:cool:

I’ve already commented on YouTube but I’m working on a similar project and wanted something fairly similar to respresent construction, either that or Crane & Diggers :wink:

Hi,Very interesting the building system, it would be nice to have it in my project, you think it’s possible to get it? If yes, where and to what condition? I would just be interested in the building apparition system, I was looking for something similar on the net, even just the tutorials that you can follow

Thanks, I follow
Chiedo scusa del mio inglese imperfetto, uso google translate

Looks really cool.

I recreated the construction effect; just for fun.

Since we are in the tutorial forum section, here is the material

thank you very much, very good

Sorry for the delayed response guys.

Here is a new video. Implemented dynamic day/night cycle and in game calendar system.

That is a really cool effect! :). Here is mine:

In the above material, ConstructionAlpha is modified at runtime to create the effect. BuildingMaxHeight is modified before ConstructionAlpha is changed to represent the height of the mesh. This is done by YourMeshComponent->Bounds.BoxExtent.Z.

Hope it helps :).

AH, ok,
Even better, I study the passage for good, thank you very much :freddo:

How would you delay the material…? Say you want one to be built first

The material is not the one that is delayed. Its the actual construction of the building. Once the Zone Tiles are placed in world one building will start construction at the first tile. Then a timer is used to manage construction of buildings on all tiles.

New video.

Added citizens to our game! They are tracked individually, belongs to a family and they tweet (in-game tweet I mean)!. Basic menu and the ability to spawn residential zones and industrial zones has also been done. Once the residential buildings are constructed new families will start moving as long as a slot for new family is available. A basic economy system has also been added so each building has its own upkeep per cost and they also pay taxes which is the main source of income. Buildings also require electricity to work properly.

?v=WgT5t0zwowo

Hi,nice work! I got a question: what’s the GI algorithm in your day/night cycle? LPV or VXGI?:slight_smile:

nichaohao None of them. Just a rotating Directional Light and SkyLight. According to the rotation of the Directional Light, SkyLight recaptures the sky from time to time.