CITADEL Trapped Inside. Free For All

Hi everyone,

Here are a few early screenshots from the island we mentioned earlier.
At this stage, the focus is mainly on environment, scale, and visual readability rather than final gameplay balance.

We are currently testing how players navigate the space, how readable the routes feel, and whether the atmosphere supports tension instead of comfort. Lighting and composition are still being iterated based on feedback.

If anyone is interested in taking part in early playtesting and giving honest feedback on flow, mood, and first impressions, feel free to reply here or send us a private message.

More updates soon.