Want to ask about circular references of UObjects to make sure I’m doing it right.
For example: I have 2 UObjects - UA and UB
In UA.h I have:
UPROPERTY()
class UB* b;
And in UB.h:
UPROPERTY()
class UA* a;
Also UA is an Actor and placed on level.
So it won’t be gc’ed (same for UB cuz UA has valid ref to it)
Is that object management valid? If I destroy UA would UB be destroyed also?(by gc)