Visual Studio 2022 compiler version 14.42.34433 is not a preferred version. Please use the latest preferred version 14.38.33130
Building UnrealGame - ProjectEcho_CF_Park - Win64 - Shipping
Found circular reference to Engine.Build.cs, but Engine declares a cycle on GameplayTags which breaks the chain
Found circular reference to PacketHandler.Build.cs, but PacketHandler declares a cycle on ReliabilityHandlerComponent which breaks the chain
Found circular reference to Engine.Build.cs, but Engine declares a cycle on Landscape which breaks the chain
Found circular reference to Engine.Build.cs, but Engine declares a cycle on Landscape which breaks the chain
Found circular reference to Engine.Build.cs, but Engine declares a cycle on Landscape which breaks the chain
Found circular reference to Engine.Build.cs, but Engine declares a cycle on Landscape which breaks the chain
Found circular reference to Engine.Build.cs, but Engine declares a cycle on UMG which breaks the chain
Found circular reference to Engine.Build.cs, but Engine declares a cycle on UMG which breaks the chain
Found circular reference to Engine.Build.cs, but Engine declares a cycle on UMG which breaks the chain
Found circular reference to Engine.Build.cs, but Engine declares a cycle on UMG which breaks the chain
Found circular reference to Engine.Build.cs, but Engine declares a cycle on UMG which breaks the chain
Found circular reference to Engine.Build.cs, but Engine declares a cycle on UMG which breaks the chain
Found circular reference to Engine.Build.cs, but Engine declares a cycle on UMG which breaks the chain
Found circular reference to Engine.Build.cs, but Engine declares a cycle on UMG which breaks the chain
Found circular reference to Engine.Build.cs, but Engine declares a cycle on UMG which breaks the chain
Found circular reference to Engine.Build.cs, but Engine declares a cycle on UMG which breaks the chain
Found circular reference to Engine.Build.cs, but Engine declares a cycle on UMG which breaks the chain
Found circular reference to Engine.Build.cs, but Engine declares a cycle on UMG which breaks the chain
Found circular reference to Engine.Build.cs, but Engine declares a cycle on CinematicCamera which breaks the chain
Found circular reference to Engine.Build.cs, but Engine declares a cycle on AudioMixer which breaks the chain
Found circular reference to Engine.Build.cs, but Engine declares a cycle on AudioMixer which breaks the chain
Found circular reference to Engine.Build.cs, but Engine declares a cycle on AudioMixer which breaks the chain
Found circular reference to AudioMixer.Build.cs, but Engine declares a cycle on AudioMixer which breaks the chain
Found circular reference to Engine.Build.cs, but Engine declares a cycle on AudioMixer which breaks the chain
Found circular reference to AudioMixer.Build.cs, but Engine declares a cycle on AudioMixer which breaks the chain
Compiler: C:\Program Files\Microsoft Visual Studio\2022\Professional\VC\Tools\MSVC\14.42.34433\bin\Hostx64\x64\cl.exe
Linker: C:\Program Files\Microsoft Visual Studio\2022\Professional\VC\Tools\MSVC\14.42.34433\bin\Hostx64\x64\link.exe
Library Manager: C:\Program Files\Microsoft Visual Studio\2022\Professional\VC\Tools\MSVC\14.42.34433\bin\Hostx64\x64\lib.exe
Resource Compiler: C:\Program Files (x86)\Windows Kits\10\bin\10.0.26100.0\x64\rc.exe
Using EngineIncludeOrderVersion.Latest for target ProjectEcho_CF_Park.Target.cs
Generated code is up to date.
Im having issues trying to pack out game and testing it out in .exe form, i have no clue what these mean, ive tried a plugin to find Circular referrence and found 43 of them, game creates no error reports tried fixing them but no avail, any help would be appreciated.