I’ve created a concept of what I want to be able to perform in game:
This was created using a closed spline where the character was forced to move along the spline when pressing A and D with the basic ability to jump up and down on platforms.
So I had it working but I need to find a different approach because the spline method has had way too many errors that were troublesome to fix.
I’m still quite new to blueprints but understand some basics.
So far what I have in mind is:
A custom character controller that moves on a circular path (based off radius)
A blueprint where A and D rotate the cylinder to emulate the character moving left and right
I’m desperately looking for help! Thankyou.