Circle with Line trace by channel

Hi guys,

I am trying to create a shape (circle) with the line trace by channel node
when it’s a straight line it works fine but when I am trying to change the ending point I have bad result.

My main problem is that I don t understand the end of the line trace.
when the character goes to an opposite direction the line trace ending point goes to a minus value and I want it always at the same position.

I am trying to create a circle that work in every directions/angles.

Does someone have any Idea how I could do that ?

cheers

So I just tried this. And the reason being is that the actor’s rotation is changing. And so World Space Location will be negative if he turns -X direction of the world. There’s nothing wrong with the numbers.

Thanks Victor for your time appreciate that !
Do you know the way to do that ?
The other option could be the sphere trace by channel and I could use several of them

Ok I found my solution