Hi,
there a more elegant way to create positions in a circle around an object’s position, than fumbling together the x and y in complicated expressions like x - radius * sin (currentCircleSegment / totalCirlceSegments) * 360? building that in blueprint feels kinda besides the point. I’m sure there’s a method for things like that?
Hello, Walt!
There’s a ‘Rotate Vector Around Axis’ function that might help you out here. It’s under Math → Vector, and it allows you to input a vector, an angle (in degrees), and the axis around which the vector is being rotated. So, if you want to find out the X and Y coordinates of a point 45 degrees around the circle with radius 10, you would start off with the ‘In Vect’ X: 10, Y: 0, Z: 0, the ‘Angle Deg’ of 45, and the ‘Axis’ X: 0, Y: 0, Z: 1 (assuming the circle is on the ground).
Hope this helps,
Jonathan
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PLEAS SHOW ME BY A PRINT OF BLUE PRINT ?