I want to move a camera around an object in a perfect 360 degree circle. Is there a simple way of doing this using the camera rail – that’s to say, is there an easy way of forming the spline into a perfect circle? (Without having to laboriously adjust points.)
I’ve found tutorials showing how to do this in Blueprint – but these seem to be for game use, whereas I’m making cinematics for movie output.
The easiest way I’ve found is to add a Camera Rig Crane.
Add a sphere as the crane pivot point to act as your focal point. Enable camera tracking and focus tracking on the sphere. Keyframe the crane to rotate 360. The cool thing about this approach is you can also smoothly change camera distance and height thanks to crane functions.
Track the “Attach” option in the sequencer to attach your subject to the focal point sphere to easily swap assets in and out.