CineSequence with MOCAP and Audio

I put together two CInematic Sequences that use an Animated Mesh and an audio file. I did the MOCAP and audio myself today. The MetaHuman skeleton doesn’t move correctly without the Blueprints.

  • Sequences reset to frame 0 at the end. It would be great to have them have the option to hold the last frame like in UE.
  • If you have a Sequence open and move something in the map and try to save the map, many times that will crash for me.
  • If you have a Sequence open you can’t edit the Skeletal Mesh field of an Animated Mesh, it will keep resetting.
  • When editing audio in Sequencer it will not play back based on the play head, it only starts the audio from the beginning. So I had to edit the audio clips individually before importing with that in mind.

Cheers,

Matt

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