cinematics in uefn

i have created a cinematic in uiefn but the skeleton is still showing in game, if i delete it, it will be remove from the level sequencer i made

Hi There! I work on the UEFN documentation team. If you could provide more details of the settings you’re using and how you’re editing the settings, and possibly add a video/screenshots we’ll be able to help you troubleshoot the issues you’re experiencing.

thank you for reaching out but i have set it the actors hidden in game and set visible in cinematic

Hello Ellis! I have someone who’s trying to help solve the issue. They would like a little more information. Can you share the sequencer settings you’re using and if possible, add a video of your cinematic? Thank you!

sorry i have remove it because my map keep getting rejected hoping it was a problem and i still dont know why it still gets rejected, so i left it alone. steps: select the item you want to hide in game after your animation in your view port or outliner, looking at the detail panel, select rendering tab and turn on actor hidden in game. into your level sequencer clicking the plus symbol of the item your tracking and click actor hidden in game and a visible tab will be added to your track and there you can control visibility when cinematic playing. I turn visibility off at the end of my cinematic

I’ve sent your workflow to the engineer. I’ll give you his feedback and hopefully, this will help you with the next cinematic you create :slight_smile: