Hi guys, hope you are all well.
I’m wondering if anyone can help. I’m trying to render out a cinematic video with an extreme close up and for some reason when I zoom in there’s a very strange artefact in the bokeh that appears around the object which I’m focusing on. It’s almost like this pixelated line that flickers with movement. Please see examples attached. I’ve been battling with it for a week now.
The camera is 16:9 DSLR with 4 aperture. I’m using high samples with TSR ( 16 temp, 8 spat).
I’ve tied everything at this point and would appreciate some help.
Also had this issue and was unable to solve it in Unreal, Unreal’s just not good at extreme depth of field blur.
If you’re movie rendering, an option is to assign different objects to different layers, i.e. assign the objects you want to be blurred to their own layer and render out those objects with an alpha (translucency) https://www.youtube.com/watch?v=pZ6PpZ0y200
then hide those layers and render out the scene, then use a compositing program to add depth of field blur in post to the foreground/background render.
Total ball ache and not without issue i.e. potentially shadows being absent in areas, but it may be a better way. If you find a solution, let us know!