I’ve just started getting into the whole community and so much is out there that it’s somewhat overwhelming but exciting. So many good stuff out there and I thought I would share my work here as well. I created my first piece within UE4 as a student at George Brown College. Toronto, CA. The course in the first term required us to create a cinematic from concept to a final short film. I first started it off with reference images from inwardsound’s work, if you are familiar with his images and can spot the image I tried to recreate in UE4, and the soundtracks from the video game Rime. It later grew and grew into this idea for an orb to be looking around. I used many megascan assets (Roman Empire Environment Collection in Bridge) all downloaded at its highest LOD’s and resolutions and exported 7680 x 4320 jpeg/exr image sequences into Da Vinci resolve for editing. I just wanted to push my new computer that I had got. If it wasn’t for my new asus 3090 I don’t think I would of done this. Some of the models I have modeled my own in Houdini and Zbrush. I wish I spent more time designing the orb instead of just making it a sphere with an emissive material but I kept getting carried away into building all these levels.
Created over the course of 4 months, the whole term. Any critiques are welcome! This term we are getting deep into blueprints/materials/etc. and creating our own assets from scratch.
- Quixel megascans
- Inwardsound 3D Artist
The Memory of a Name - David Garcia Diaz
Lullaby for an Island - David Garcia Diaz