Hello, i am very new to Unreal and working my way through the tutorials.
Is the frame limit important for the cinematics? Should it be locked at for example 30fps?
The problem i have in the cinematic sequencer. My character is changing slightly position between shots. Works fine with the correct fps like in Maya. But for example 240 fps, there is this sliding.
Is there a way to avoid this? Like locking the fps or some other way?