Cinematic Sequence doesn't work after round 1 on instigator only? Help?

Hi, yeah what you describe is a bug, because of the inconsistency of working or not. You could create another post, on General > Issues and Bug Reporting, but what it seems “weird” to me it’s that you said that when it’s set to “Everyone” it works, the problem is the instigator, this could be a problem of the sequencer or a problem of the mutator zone not “detecting” a player or agent for some reason and not triggering the event with a valid instigator. That’s why I would recommend testing if that’s the issue first just to discard that option.

You could use something like this:

using { /Fortnite.com/Devices }
using { /Verse.org/Simulation }

test_mutator_zone := class(creative_device):

    @editable
    MutatorZone : mutator_zone_device =  mutator_zone_device{}

    @editable
    Sequence : cinematic_sequence_device = cinematic_sequence_device{}

    OnBegin<override>():void=
        MutatorZone.AgentEntersEvent.Subscribe(OnAgentEnteredZone)

    OnAgentEnteredZone(Agent:agent):void=
        Print("Agent entered zone")
        if(Player := player[Agent]):
            Print("The Agent is a player, calling play on sequence")
            Sequence.Play(Agent)

And if you see the logs and the sequencer fails then, you can pretty much say this is a sequencer problem.