Cinematic Pipeline with Unreal Engine

Among other issues with using morph targets for vertex animation is that it really only gives you an approximation since it is tweening between morphs, this is useless in many situations. I won’t mention names, but someone at epic told me to manually do some vertext painting to then displace a mesh if I needed fine tuning. Insert Facepalm here! Not to mention that you can’t do vertex painting on skeletal meshes.

-S