Building Generator is an advanced procedural building creation system for Unreal Engine, designed for game development, VR/AR, cinematics, level design, and fast urban environment production.
Building Generator lets you create detailed procedural buildings directly inside Unreal Engine in just seconds. Generate houses, apartment blocks, towers, industrial structures, cyberpunk buildings, ruined architecture, and futuristic shapes without manually modeling every wall, window, roof, or facade detail.
The plugin is built for creators who need speed, flexibility, and control. Change presets, seeds, building shapes, roof types, materials, destruction levels, and detail density while designing your scene. Whether you are blocking out a city, building a game-ready level, creating a cinematic environment, or prototyping a futuristic district, Building Generator helps you move faster.
With Data Asset support, you can connect your own models, materials, roof assets, facade elements, and Megascans-based kits. This makes the system highly adaptable to different art directions, from clean residential architecture to dense cyberpunk cityscapes and damaged post-apocalyptic environments.
Key Features
Procedural building generation directly in Unreal Engine.
Multiple building presets and architectural styles.
Rectangle, L-shape, U-shape, O-shape, cylinder, and abstract futuristic building shapes.
Various roof types, including flat, sloped, and industrial-style roofs.
Custom roof assets such as antennas, HVAC units, vents, satellite dishes, gutters, and technical equipment.
Cyberpunk facade details, signs, cables, neon-style elements, balconies, stairs, and exterior modules.
Destruction levels and destruction variants for damaged buildings.
Data Asset workflow for using your own meshes and asset libraries.
Megascans-compatible workflow for custom wall, roof, and facade kits.
Dedicated material slots for walls, glass, frames, roofs, stairs, railings, signs, technical roof assets, and more.
HiRes and LowRes workflows for balancing quality and performance.
Bake-to-Static-Mesh support for optimized final levels and cinematic scenes.
Suitable for game development, VR/AR, visualization, and cinematic production.
Why Use It
Building Generator is made to accelerate environment creation. Instead of manually assembling buildings piece by piece, you can generate complex structures, iterate quickly, and customize the result to match your project. It is ideal for level designers, environment artists, indie developers, cinematic artists, and teams building urban, futuristic, industrial, or destroyed environments.
Development Note
The destruction system is currently in active development. The current version includes destruction levels and variants, while future updates will continue improving the realism and detail of damaged walls, roofs, assets, and collapsed structures.
This product supports Lumen for Unreal Engine 5.0+
https://docs.unrealengine.com/5.2/en-US/lumen-global-illumination-and-reflections-in-unreal-engine/
This product supports Nanite for Unreal Engine 5.0+
Quick Start and documentation: Link