I’m looking to create camera animations that simulate a first person perspective. Here are some examples of what I’m talking about. example 1. example 2. I’ve been able to create some basic camera animations using UE4’s cinematic camera. Lookat Tracking controls the camera’s orientation, and I move the camera along a spline. The camera movement and tracking is too perfect, so now I am looking at creating more realistic and polished camera animations/cinematics. Like in the example I gave, there are imperfections in the camera movement. When the camera is changing Lookat targets, it doesn’t pan perfectly to the new target. The camera doesn’t take the shortest path to the new lookat target, it has some noise/imperfections/headbob that give it that cinematic first person camera view. To be clear, I’m just interested in the camera movement part of the example cutscene.
How can I create first person cinematic camera movement like seen in the example? I’m just looking for direction on where to begin with creating cinematic first person camera movement. Also I’m open to ideas on how to do it within the UE4 editor or in 3rd party software that I can then import into UE4.