Cinematic camera stops AI characters walking when within a certain distance

Hi. I have created a scene and included the AI with metahuman crowd.
I have a cinematic camera that flies through the crowd, but as it gets close to the characters they stop walking but just slide on the zone. They don’t stop all at once, they stop in sequence as the camera gets closer to them in sequence. Its like the camera has a “Stop walking” bounding box (sorry, its the only way I can describe it), but its just a standard cine camera.
Thanks in advance

After trying many many times to render the same scene with a cinematic camera (12 times an animation of 980 frames), changing render settings from Lumen to raytracing, changing fustrum, motion blur, culling etc etc, I managed to fix it myself.
In the movie render queue, I just set render warm up frames ( I used 32) in the Anti aliasing settings and now it works perfectly. I’m not an expert by any means, but I think its a bug.
Anyway, happy now :slight_smile: