Hi, I’m trying to set up a camera system similar to God of War or Devil May Cry… It’s basically a cinematic camera that follows and/or looks at the player based on player position, and switches to other cameras based on the area.
On a high level, what would be the best way to achieve this kind of camera work for a game? Should I be looking at Sequencer to control the cameras, or use camera actors in the level? What’s a good way to feed in player position to control camera position? How would you achieve this effect? Any thoughts would be welcome!