Ok! I figured out the light mapping issues. For some reason UE4 default light map texture size it 32… 32! :eek:
After opening the model in UE4 editor, on the right hand side panel I upped the light map sizes for the level objects to 512 and this is the result. I’m much happier with this now - still a few minor issues here and there, but nowhere near as bad as it was before. Thanks guys for all your help.
://i.imgur/VhVmtfj.jpg
://i.imgur/jeTToj2.jpg
My new chest asset I made for the game, came into UE4 like a dream.
://i.imgur/dO59ZQK.jpg