The answer is to get everything smooth in C4D, then in your mesh build settings in UE after import play with normals and tangents. Try turning off Compute Normals and Tangents so that it’s forced to use the imported tangents.
The answer is to get everything smooth in C4D, then in your mesh build settings in UE after import play with normals and tangents. Try turning off Compute Normals and Tangents so that it’s forced to use the imported tangents.