I hope we get some deeper support inside of cinema 4d for unreal. I’d love to be able to export vector fields, for one. X-particles can display the desired info and turbulence can create the movement, but there is no way to export the info into the confusing format that the maya and 3ds max export. I have gotten great results with Houdini, but with the upcoming Houdini engine for unreal I really haven’t spent much time on a hfx >> unreal pipeline.
However the cinema to unreal pipeline needs love.