Cinema 4D Workflow

hijacking the thread a bit - but keeping in the spirit of the title ‘Cinema4D workflow’

kraid - I was wondering if there is any chance you can maybe do a small tutorial on the best workflow end-to-end from Cinema 4D to UE4.
It seems like you have really a lot of knowledge in both, and myself & my brother are doing are first steps here.
(he has some C4D experience).

We’re trying something very basic - he modelled a piano in C4D and we want to import it into UE4,
and we’re having a lot of trouble with the process…

The piano is comprised of a lot of different pieces (meshes?) - the wooden body, the ivory keys, wheels, etc.
How to best import it into UE4 ? does it need to have 2 UV-map channels ? (one for lighting and the other for…?)
Do you import it as a single combined mesh or as multiple meshes and then start positioning it all in UE4 ???

Any tips you can offer will be super-super helpful !

There doesn’t seem to be too much content on the best practices & clear guidelines on importing objects modeled in Cinema4D into UE4…