Bio90
(Bio90)
April 21, 2015, 11:54am
8
Hey, I can´t find a similar model in ue4 – I am not very familiar with the engine (this is somebody elses job ;)) but I think your tip is the solution
If I put the pistol and clip mesh (without a null-objekt) direktly -in this case- onto the hand bones hierachy it works. In fact my animation is destroyed but technically it works.
Thank you very much
Just have one last question: let’s say I will hide an objekt after a while and it should appear again after some time. Of course easy to animate but doesn’t work in fbx export – so is it better to do this in the engine or is there another simple trick to export it from c4d?
You would have to do that in unreal, it isn’t very hard either, you can use Notifies in the animation editor that can be used in blueprints to do what ever you want at that point in your animation.