just have a - more or less – little problem with an animation export from c4d into ue4. I would like to import a „pistol reload“ animation for a first person shooter into ue4. I rigged, animated and exported the animation in cinema 4 d as a fbx. As soon as I want to import the animation into ue4 I receive the following error message: Multiple roots are found in the bone hierarchy… In my animation the arms are not constructed in multiple roots, it is one single constructed chain. Only the pistol in the right hand and the clip in the left hand are assigned to the single hierarchies from the correspondending bones (I hope you know what I mean :)).
When I remove pistol and clip from the animation, there is no problem with importing the animation file into ue4. I have already tried several possibilities but nothing has worked so far.
Has anyone a tip for me?
Thanks in advance!