Cinema 4D Character Animation

hey i managed to work it out on my own.
Here is my workflow after i created a root joint in cinema and added it to joint list of the skin tag. Then clicked on create bind pose in the skin tag and imported the fbx of it to UE4 with T0 as reference.

Walk Cycles from Cinema 4d (Easy Walk):
Bind Model to Skeleton in T-Pose
Export as Fbx and import in UE4 with T0 as refference

Create Walk
Open Motion Layout
Add all Object to Motion Timeline (Bottom left)
Edit -> Selections -> Select All Objects
Funcions -> Bake Objects
check: Bake Expression, Clean Track, Position, Rotation, Parameter
uncheck the rest
export as fbx with animation and bake all frames
import in UE4 as animation