CineCameraActor Piloting changes Pitch through previous keyframes

When piloting the cineCameraActor to a new transform for some reason the pitch and only the pitch has its changes applied to previous keyframes as well. Even though the Yaw is also being changed these changes aren’t applied to previous keyframes. I don’t want any changes being applied to previous keyframes, how do I prevent changes made to the pitch being applied to previous frames ?

I couldn’t post the video here so here is the link to the reddit post that shows the problem.

https://www.reddit.com/r/UnrealEngine5/comments/1mgdcm5/how_to_move_cinematic_camera_with_viewport/

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