cinecamera无法渲染地形靠远位置

各位老师好,我在ue5.1项目关卡里创建了10551055的地形(组件分辨率6363、顶点分辨率1*1、组件数289),接着在关卡序列里创建摄像机(大概位置是在地图中心)后进行渲染,发现靠近相机位置的地面可以渲染出来,但是在地面远端的部分就无法渲染出来了。因为我是初学者,所以试验了各种办法,找地形的问题,找摄像机的问题,都尝试过了,还是没找到原因,现需要各位老师帮助解答,非常感谢。

是不是由于地形过大所以中远距离无法渲染出来呢?

Hi guys
1684314701357
, I created a terrain of 10551055 in the UE5.1 project level (component resolution 6363, vertex resolution 1 * 1, and number of components 289). Then, I created a camera in the level sequence (approximately located in the center of the map) and rendered it. I found that the ground near the camera position can be rendered, but the part at the far end of the ground cannot be rendered. Because I am a beginner, I have tried various methods to find the terrain and camera, but I still cannot find the reason. I need the help of all the teachers to answer this question. Thank you very much.

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