CineCamera object reference

If I create a basic class that is a Cine Camera object, can I still attach an instance of that to the spring-arm child of the pawn?

  • create a new actor:

  • add a Child Actor Component (it will spawn the abovementioned actor) to the Pawn:

You can Set Members in Struct, select that node and expose pins in the details panel. Note that you no longer need a Target pin (the original issue).