If I create a basic class that is a Cine Camera object, can I still attach an instance of that to the spring-arm child of the pawn?
- create a new actor:
- add a
Child Actor Component(it will spawn the abovementioned actor) to the Pawn:
You can Set Members in Struct, select that node and expose pins in the details panel. Note that you no longer need a Target pin (the original issue).

