Hi everyone,
I have a slightly irritatiing issue which I have not been able to figure out. It might be a bit tricky to explain but try to bare with me…
I am somewhat new to UE5. But I am using it for my masters course and had to do a camera fly-through shot for my project. I followed THIS tutorial (from 23:35). Simple to follow and does what I need
However, what I kept noticing would happen is as I move and rotate my camera through the scene and keyframe it, the rotation/pan/yaw settings would go back and apply to all the previous keyframe points - putting all those previously set up shows out of postion. In some instances, the camera would be hugely offset from the origin position point?
I have looked around and can’t find anything related to this.
I am almost certain I am doing something small or stupid which I am not noticing. Does anyone know what I could be doing to cause this?
All I do is move camera to postion, set keyframe. Move to new position, rotate as I need, set key frame, etc etc and will do this over the course of a camera show in the sequencer… But as I have said, randomly thorugh this process, all previous keyframes would be editted to have the rotation/pitch settings of the most recent keyframe…
Who wants to crown themesleves as lead detective on this one?!
I will try and superficially recreate the issue. I was against the clock and ended up redoing the camera work until I got it to work as I wanted to. Which is good in the respect I managed to finish my project… But not good in the sense that it still happens intermittently.
But I totally understand what you mean. It’s such a specific issue that I know it’s going to be hard to troubleshoot. Will try to get a short video!
No idea what’s going on but the issue happened again. I know it’s becasue im doing something stupid becasue im not attempting anything complicated here…