Can someone please tell me why my cinecamera actor is sequencing continues to turn red
I can’t remember the exact reason why, but if I recall correctly, it’s because the cameras have been unloaded. This is especially true if you have level streaming, as it will unload far away objects.
What do you mean by unloaded
Unreal will cull objects that are:
- Not in camera view
and/or
- Too far away
The issue with the Sequencer is that when the camera does get unloaded (cached), then the Sequencer cannot access it anymore.
It’s been a while since I used the Sequencer, but if you disable level streaming, you cameras will be fine.
OR
You can refresh them by adding another component (which you’ve already done).
It’s an annoying quirk of the streaming system.