Cine Camera mysteriously MOVES after sequence finishes!

I’m trying to play a sequence that animates a cine camera actor in my level, but it’s jumping under the table every time the sequence ends, no matter what “when finished” flag I set. Can anybody tell me what I’m doing wrong?

Thanks,
CorsairOfLight

Could it be that the ‘field of view’ is jumping to the default state.

I was having a similar issue, and making the field of view of camera and sequence the same fixed it for me.