Hi,
I have a VR Template scene using UE 5.7, that I need to render into a video file for review at Uni.
The Issue is that the CineCameras all have a black view when previewing\Piloting. This is only the case in Lit, the camera works ok in Unlit.
Ive tried DX11\DX12, turned off forward rendering, played with exposure, deleted re-imported environmental lighting.
I have manual exposure set to a value of 2 which looks good in the Perspective camera.
It must be another setting in the project as the cameras work fine in other projects.
After a lot of messing about Ive come to the conclusion that its related to 5.71 and the VR template. If I create a new VR template project and add a cine Camera and try to pilot it I get a black flickering screen. If I do the same in 5.61 it works fine.
I’ve found a remedy. Setting ‘Post Processing Blend Weight’ to 0 in CineCameraActor settings fixes the issue. I’m guessing that Cine Camera overidden some post processing rendering settings, but the setting is not usable in VRTemplate’s project configuration
Rendering > VR > Mobile Multi-View > uncheck this setting
Albeit you won’t be able to use some functionalities of VR, however, one of these settings are causing the cine camera glitching and I haven’t had time to specifically narrow down which one is the cause. The issue with @cys10107 solution of setting ‘Post Processing Blend Weight’ to 0 is that you can’t use some of the post processing settings of the cine camera (in my case it was aperture and depth of field), so just keep that in mind.