Hi,
I’ve made some awesome looking spline cameras in blueprint using the Camera component. I was looking into making it more cinematic and swiched out the Camera component for the CineCamera component. When I add that in, the camera doesn’t move or rotate via script.
I essentially track where the player is along a target spline, then move (SetWorldLocation) the camera to the corresponding time on the camera spline and have it look at (SetWorldRotation) a point on the target spline.
It works perfectly with the Camera component, but not the CineCamera component. How can I get the CineCamera component to move and rotate via script (this is just to prototype so I can show it to programmers to get it implemented in C++).