Cine Camera Actor location stops updating in the viewport, stand camera works fine?

I’m have a Cine Camera Parented to a bone on a live tracked object, if I switch to the camera in the level blueprint with view target with blend it works for about 10 second then the camera seems to stop moving, but if I view the scene with a different camera I can see the camera still moving and if I swap it out for a standard camera all work fine?

try increasing the bound scale? or adding a physics asset to the skeleton?

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Hi, Thanks YuuJin! you pointed me in the right direction, it was the bound scale of the object I Parented the camera to that was too small so was getting culled, the camera would stop moving as it was no longer parented to anything!

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