Cigarette Smoke

I want to create an animation where a person (UE4 Skeleton Mesh) sitting on a arm chair, relaxing and smoking. I need help on creating the Cigarette Smoke from the burning Cigarette and Cigarette Smoke Ring emitting from the person’s mouth. Can anyone here give me some idea how to achieve it. I have seen something like that in UE3 Samaritan Demo.

It’s clearly a job for particles :slight_smile:

Yes I knew that it can be done by the particle but I want to know, if there is any specific tutorial for creating the Cigarette Smoke ?

Does this help? 2.3 - Black Body Node [Dynamic Parameter Control] | Unreal Engine Documentation