Hello everyone, I want to publish my mobile game on the Google Play Store. However, I have encountered some issues with uploading my game as Google Play Store no longer accepts APK and OBB files, and only accepts AAB files (Android App Bundles). Initially, I generated the AAB files directly from Unreal Engine, but when I uploaded them to the Google Play Store, I encountered several errors that could only be resolved by exporting my game from the Android Studio project generated by Unreal Engine in the intermediate folder.
One important thing to note about my game is that it has a size of 400MB, and the Google Play Console only accepts AAB files up to 150MB. To solve this, I had to divide my game assets into multiple chunks and use the Google Play Asset Delivery (PAD) plugin in Unreal Engine to generate the AAB files. However, I encountered another problem as using the Google PAD plugin did not affect the Android Studio application generated by Unreal Engine, and as a result, the AAB file generated by Android Studio did not contain the game resources.
Please, I need your help soon. I would be grateful, and thank you in advance.