Chunking and HTML5

Hello,

This is a simple question, can anybody confirm if chunking (as explained in Cooking and Chunking | Unreal Engine Documentation) is working with HTML5?

I tried to set up a sample project, with two levels in different chunks. It works on desktop, but on HTML5 I get the following error when I try to load a level named LevelA (I try to load it with full path, I also tried to load it with just the level name):

[2019.02.07-18.43.23:354][256]LogLevel: Warning: WARNING: The map ‘/Game/App/Levels/LevelA/LevelA’ does not exist. 0b780ff2-23cc-44ff-9766-7a104dbe12ca:1:371500
[2019.02.07-18.43.23:371][257]LogNet: Browse: /Game/App/Levels/LevelA/LevelA 0b780ff2-23cc-44ff-9766-7a104dbe12ca:1:371500
[2019.02.07-18.43.23:371][257]LogLoad: LoadMap: /Game/App/Levels/LevelA/LevelA 0b780ff2-23cc-44ff-9766-7a104dbe12ca:1:371500
[2019.02.07-18.43.23:417][257]LogStreaming: Display: Flushing async loaders. 0b780ff2-23cc-44ff-9766-7a104dbe12ca:1:371500
[2019.02.07-18.43.23:418][257]LogStreaming: Error: Couldn’t find file for package /Game/App/Levels/LevelA/LevelA requested by async loading code. NameToLoad: /Game/App/Levels/LevelA/LevelA 0b780ff2-23cc-44ff-9766-7a104dbe12ca:1:371500
[2019.02.07-18.43.23:418][257]LogStreaming: Error: Found 0 dependent packages…

Any suggestion?