I’m experimenting with the sample project from this video: ChunkDownloader Explained | Inside Unreal - YouTube . I changed to a larger map, added more to the chunk files and once i did that the sample started crashing when downloading chunks files larger than 2GB.
One of the chunks is the map chunk with a file size of 4GB and the sample will always crash when it reaches the 2GB point (2048 MB)
Is there a limit to the chunk file size or is there another problem going on with this sample ?
Did anyone have this issue or know anything about it ?
i am having the same issue. In my research, I have found that the issue may be caused by the int32 for BytesDownloaded and TotalBytesToDownload. This corresponds to a maximum of 2 147 483 647 bytes (maximum positive value for int32), which are roughly 2 gigabytes. Unfortunatly, this might be going as deep as the http-module. So, we did not found an easy way to avoid/fix it.
If somebody has a solution for it, this would be very much appreciated.
Hi, if it’s still relevant, you can check out the following plugin that supports downloading files via HTTP with sizes larger than 2 GB by using the Range header internally: Runtime Speech Recognizer (Real-Time, Offline) | Fab