Chronicles Of Turkland - Zombie Djinn - Undead Smoke Genie

Zombie Djinn is a 204 cm undead genie for Unreal Engine 5.6: a rotting, rag-wrapped ghoul upper body with exposed ribs that ends in a long, swirling smoke tail instead of legs. The package includes a playable character, an Animation Blueprint and 34 custom animations: idles, flight in every direction, turns, punches, a combo, a two-handed slam, an open-hand slap, a tail whip, claw attacks, a forward spinning attack, spells, hit reactions, a stun and deaths. Every attack is driven by the whole body (hips, chest, shoulders, arms) with anticipation and follow-through, and the tail moves in every animation.

Features

- Custom 24-bone skeleton: spine, neck, head, arms, an 8-bone smoke tail and 2 armpit helper bones for clean shoulder deformation

- 34 custom animations, numbered and grouped (idle, flight, turns, attacks, claw attacks, spells, reactions, deaths)

- Seamless loops for idles, flight, channel and stun

- 24 Anim Montages (DefaultSlot) for every one-shot animation

- Playable demo: BP_ZombieDjinn_Player (WASD move, Mouse look, Space jump, LMB left punch, RMB right punch)

- ABP_ZombieDjinn: locomotion blend space (Idle_Aggressive / Fly_Fast), jump (Ascend / Descend), montage slot

- Physics Asset built for this body, ready for ragdoll

- Overview map with every animation laid out and labelled, and a ragdoll sample (press Play to control the Zombie Djinn)

Technical Details

Unreal Engine: 5.6

Height: 204 cm

Triangles: 107,415 (LOD0)

LODs: 4 (LOD0 107,415 / LOD1 26,774 / LOD2 13,383 / LOD3 6,432 triangles)

Skeleton: SK_ZombieDjinn_Skeleton (custom, 24 bones)

Materials: 2 (body and rags, smoke tail)

Textures: 6 (body: 4096 Base Color, Normal and ORM; smoke tail: 4096 Base Color and ORM, 2048 Normal)

Collision: Physics Asset

Animations: 34 custom, 30 fps (in place, except Spawn, Turn_L / Turn_R, Ascend, Descend and the deaths, listed in the README)

Rigged: Yes | Animated: Yes | Number of Animations: 34

Documentation: README.txt in the project root

Animations (asset names AS_ZombieDjinn_<number>_<name>)

01 Idle, 02 Idle_Aggressive, 03 Idle_Meditate, 04 Taunt, 05 Spawn, 06 Fly_Forward, 07 Fly_Fast, 08 Fly_Backward, 09 Fly_Left, 10 Fly_Right, 11 Turn_L, 12 Turn_R, 13 Ascend, 14 Descend, 15 Attack_Punch, 16 Attack_Punch_L, 17 Attack_Combo, 18 Attack_Slam, 19 Attack_Swipe, 20 Attack_Tail_Whip, 21 Attack_Cast, 22 Attack_Blast, 23 Attack_Summon, 24 Spell_Channel, 25 Hit_React, 26 Hit_Left, 27 Hit_Right, 28 Stun, 29 Death, 30 Death_Backward, 31 Attack_Claw_R, 32 Attack_Claw_L, 33 Attack_Claw_Double, 34 Spin_Forward