Chronicles Of Turkland - Djinn - Smoke Genie

Djinn is a 237 cm smoke genie for Unreal Engine 5.6: a muscular upper body that ends in a long, swirling smoke tail instead of legs. The package includes a playable character, an Animation Blueprint and 30 custom animations: idles, flight in every direction, turns, punches, a combo, a two-handed slam, an open-hand slap, a tail whip, spells, hit reactions, a stun and deaths. Every attack is driven by the whole body (hips, chest, shoulders, arms) with anticipation and follow-through, and the tail moves in every animation.

Features

- Custom 24-bone skeleton: spine, neck, head, arms, an 8-bone smoke tail and 2 armpit helper bones for clean shoulder deformation

- 30 custom animations, numbered and grouped (idle, flight, turns, attacks, spells, reactions, deaths)

- Seamless loops for idles, flight, channel and stun; one-shot animations start and end in the rest pose

- 20 Anim Montages (DefaultSlot) for every one-shot animation

- Playable demo: BP_Djinn_Player (WASD move, Mouse look, Space jump, LMB left punch, RMB right punch)

- ABP_Djinn: locomotion blend space (Idle_Aggressive / Fly_Fast), jump (Ascend / Descend), montage slot

- Physics Asset built for this body, ready for ragdoll

- Overview map with every animation laid out and labelled, and a ragdoll sample (press Play to control the Djinn)