YEAH BABY. Shout out to Tom Shannon for proving it was possible!
I’m working on a more ‘physically accurate’ version of it right now, which will scale the aberration depending on distance to the object, give it the right colour shift etc. Cool stuff!
Looks cool you should try multiplying the amount of redshift/blueshift etc by something like Fresnel so that it appears to have more chromatic aberration at glancing angles.