Chroma Keying technique with a material

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Did a quick test, works with Blend Mode: Mask

Can you explain a little more what you’ve done or post an image of your material please Rozgo?

That’s awesome, can you make a tutorial how you create the shader ?

i did exactly what you did, but it seems that my

texture have no colour just black and white

ditto plez

Hi,

Here is an interesting tut by Rob Brooks for creating a chroma key material in UE4:

https://www.youtube.com/watch?v=0phKpLx3_9g

I ve read this:

You don’t need to chroma key any more, as of 4.12 or 4.13 there’s an option in the scene capture component to choose what the capture source will be that includes an option to encode inverse opacity in A.

Is this a new solution or it is not related to this ? because Im using method from Mohamed Elghreany and black color looks transparent :frowning:

I ve read this:

You don’t need to chroma key any more, as of 4.12 or 4.13 there’s an option in the scene capture component to choose what the capture source will be that includes an option to encode inverse opacity in A.

Is this a new solution or it is not related to this ?

what else did you do rozgo?

Dude you save me a lot of wondering hours thanks a lot

This was pretty handy, i used 0.5 going into the vector length and 2.2 going from the target replace color