Chpndl - Torbjorn Hammer

Game ready mesh and textures for Torbjorn Hammer, from the game Overwatch 2

Best suited for use in first-person fps games, Unreal Engine, Unity or renders, but you can use it in your other projects as well.

Material, meshes and textures names follow an easy to understand naming convention: * WPN_ = Weapon Mesh; * WPNM_ = Weapon Material; * WPNT_ = Weapon Texture.

Features:

  • Optimized and clean topology is represented by triangles;
  • 4K texture set;
  • Created as close as possible to the original prototype;
  • After importing the model and the textures into the target engine you have to follow the official engine documentation on how to set the material up.

If you have some problems, questions or wishes, you can always contact me here or at my ArtStation: https://www.artstation.com/chpndl and I will help you solve it.