Chpndl - Heart Sword

Can be used as game asset or render prop in your scene.

Material, meshes and textures names follow an easy to understand naming convention:

  • Prop_ = Model Mesh;
  • PropM_ = Model Material;
  • PropT_ = Model Texture.

Model has 2 texture sets:

  • Sword - 2048x2048;
  • Particles - 2048x2048. You can always downscale the textures depending on your needs.

Features:

  • Optimized and clean topology is represented by triangles;
  • Lights, cameras and render/scene setup are NOT included;
  • Materials may look different depending on your lighting setup and the render engine;

If you have some problems, questions or wishes, you can always contact me here or at my ArtStation: https://www.artstation.com/chpndl and I will help you solve it.