Chose Skeletal mesh in blueprint for matinee

I have a couple a checkpoint that are skeletal mesh with baked animation. Those animation will be played with matinee and activated by blueprint. Is there a node in blueprint that call the matinee but let us chose the skeletal mesh. (Since they are all the same).

Cause if i have 20 checkpoint, do i have to create 20 matinee but only change the skeletal mesh or there’s another way ?